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New Media Communications (Certificate)


Location(s):  Prince Albert    Regina   

Are you a creative person who enjoys cutting edge electronic media? Have you ever wanted to learn how to:

  • create websites?

  • develop interactive media productions?

  • create animations?

  • create graphics?

  • edit digital audio or video?


In this generalist program, you will use a variety of up-to-date software and state of the art facilities to create a wide selection of projects throughout your studies. You will also complete a portfolio of your work.

You will be introduced to a wide range of media related topics. You will learn design and production skills in:

  • graphic interface design

  • graphic creation and editing

  • web page development

  • digital photography

  • digital audio

  • digital video

  • 2D animation

  • 3D modeling and animation

  • writing

  • concept development

  • management principles
  • usability studies


You will learn how to use a wide variety of software, including:

  • Dreamweaver

  • Fireworks

  • Flash

  • Photoshop

  • Illustrator

  • video editing (several packages available)

  • audio editing (several packages available)


Online Studies

If you want to get started on a career in new media but are not able to attend full-time classes on campus, 10 courses are available online. These courses also fulfill requirements for the Web Site Design and Development applied certificate. Each of the 10 courses is designed to be taken online (via the Internet) on a part-time basis and, upon successful completion, you will receive full credit towards the New Media Communications Certificate Program.

Length: 35 weeks


Career Opportunities

Graduates are prepared for employment:

  • in organizations with media production and presentation facilities. These include sales organizations, training departments, government offices, educational institutions, libraries, health services, new media production facilities and media entertainment production studios.

  • as independent contractors working in Web development, graphic design or new media development.


For more information about career opportunities related to this program, contact Student Employment Services at the campus nearest you.

  • consultants
  • graphic interface designers
  • new media developers
  • web content managers
  • web developers

Program Details

Start Date(s): September

Apply Now

Admission Requirements


Note

  • To be successful in the program, you will require basic computer literacy.



Applicants who do not possess the academic qualifications for a program may be admitted if evidence of probable success can be established through a special admission assessment. Interested individuals should still apply. Applicants are automatically considered for special admission. However, some specific admission requirements may still need to be met. You must review the details and program specific documentation concerning Special Admission.


The majority of SIAST programs have established ACCUPLACER© cut scores and Post-Secondary Success Requirements. Depending on the program, additional specific admission requirements may still need to be met.


ACCUPLACER ©     

ACCUPLACER© Cut Scores
for this program

75Reading
75Sentence
4WritePlacer
Post-Secondary Success

Post-Secondary Success Requirements
for this program

One year post-secondary studies


Admission Method

First Qualified/First Admitted

The First Qualified/First Admitted (FQFA) process is used for the majority of SIAST programs. When we determine that you meet the program's admission requirements, you will be offered admission based on the date you fully qualify for the program. The earlier you provide the appropriate documents and information that qualify you for admission to the next intake, the earlier you might begin your studies. Your application, once qualified, is always considered for the next intake.

Applicants to programs with multiple intakes in an academic year remain in the application pool until the last intake for that academic year has begun. Programs using the FQFA process receive applications year round and maintain an application pool for each academic year. Qualified applicants who are not offered a seat must reapply for the next academic year.

Sponsored programs or programs targeted to specific groups do not accept applications year round or maintain an application pool.

Tuition and Fees

  • For complete details on tuition and fees for this program, click here to access the SIAST campus Tuition and Fee Schedules.

Learning Method(s)

SIAST offers a variety of learning methods for course delivery. The following learning methods are available for some of the courses in this program.
      Classroom
      Home Study
      Online
      Work Experience
      Work-based Training

Please refer to the course descriptions for course specific learning methods.


Prior Learning Assessment and Recognition (PLAR) Availability

SIAST recognizes that adults learn in many different ways and through many different means. This includes acquiring knowledge and skills through life and work experience or non-formal training.

Frequently asked questions regarding PLAR for this program are answered in the Fact Sheet. A detailed Candidate Guide, which includes a self-audit for all PLAR-ready courses, has been developed for this program. This information guides a candidate through all steps in the PLAR process.





Transfer Credit and Future Study Options

Graduates may:

  • obtain a diploma in New Media Communications by completing two of three advanced certificate programs: Dynamic Web Development, Interactive Media Production and/or Digital Graphic Design.



  • COMM 127  Industry Communications
  • You will practice fundamental employability skills related to oral and written communications. You will also practice employability skills related to working effectively with others. You will learn personal employability skills and the effect of attitudes and behaviours on a successful job search.

    2.0 Credit Units
    30.0 Lecture hours

    Learning Method(s): Lecture/Theory, Independent Study, Work Based Delivery, Prior Learning, Correspondence, Online/Blackboard

    Equivalent Course(s):   BCOM 120    COMM 127A    COMM 185    COMM 187    COMM 191    COMM 193   


  • COMP 102  Computer Foundations
  • The course provides an introduction to computer operating platforms, hardware and software applications, file management and using peripherals (including scanners and digital cameras). You will also become familiar with computer related terminology, file types, file formats and basic file management.

    3.0 Credit Units
    45.0 Other hours

    Learning Method(s): Lecture/Lab, Prior Learning, Online/Blackboard


  • DGTL 100  Digital Graphics Still Imaging
  • Your studies will focus on digital production techniques and processes for creating graphics and still images. The course content includes capture, creation, manipulation, compositing and digital delivery. The material you create may be integrated into a project or digital portfolio.

    3.0 Credit Units
    42.0 Other hours

    Learning Method(s): Lecture/Lab, Prior Learning, Online/Blackboard


  • DGTL 101  Digital Audio
  • You will learn digital production techniques and processes for audio production and post-production. The course content includes recording, non-linear editing and mixing and delivery options and processes. The material you create may be integrated into a project or digital portfolio.

    3.0 Credit Units
    45.0 Other hours

    Learning Method(s): Lecture/Lab, Prior Learning, Online/Blackboard


  • DGTL 103  Digital Portfolio Development
  • You will learn what is required to create an interesting and effective digital portfolio.

    3.0 Credit Units
    45.0 Other hours

    Learning Method(s): Lecture/Lab

    Prerequisites:
    MULT 124 Minimum Grade of 60 and MULT 125 Minimum Grade of 60 and DSGN 103 Minimum Grade of 60


  • DGTL 104  Digital Presentations
  • You will learn how to develop and deliver digital presentations.

    1.0 Credit Units
    12.0 Other hours

    Learning Method(s): Lecture/Lab

    Equivalent Course(s):   COMM 109   


  • DGTL 105  Digital Video
  • You will learn digital production techniques and processes for digital production. The course content includes shot-list creation, camera operation and techniques, computer animation process, non-linear editing, output and delivery options and processes. The material you create may be integrated into a project of digital portfolio.

    3.0 Credit Units
    48.0 Other hours

    Learning Method(s): Lecture/Lab

    Prerequisites:
    DGTL 101 Minimum Grade of 60


  • DSGN 101  Design Principles
  • You will study basic design theory in the context of visual communications. You will learn about design tools and materials, and design processes (including critiques and drawing). Using the formal elements of design, you will develop practical design skills. A basic understanding of computer terminology and operations is necessary for successful course completion.

    3.0 Credit Units
    45.0 Other hours

    Learning Method(s): Lecture/Lab, Prior Learning, Online/Blackboard

    Equivalent Course(s):   GAP 340    GRPH 260   


  • DSGN 103  Web Page Design Principles
  • You will learn how to integrate the knowledge and skills from other courses to design, develop and test effective Web sites. You will also learn how to analyze and critique existing Web sites for effectiveness.

    3.0 Credit Units
    45.0 Other hours

    Learning Method(s): Online/Blackboard

    Prerequisites:
    GRPH 100 Minimum Grade of 60 and MULT 120 Minimum Grade of 60


  • DSGN 106  Interface Design
  • You will learn the basics of interface design. You will also practice creative problem solving by designing interactive environments.

    3.0 Credit Units
    38.0 Other hours

    Learning Method(s): Lecture/Lab, Online/Blackboard

    Prerequisites:
    DSGN 101 Minimum Grade of 60


  • EMPS 106  Employability Skills
  • You will learn good work habits, attitudes and behaviours commonly known as employability skills. You will apply these skills to all facets of your studies.

    1.0 Credit Units
    14.0 Other hours

    Learning Method(s): Lecture/Lab


  • GRPH 100  Graphic Elements
  • Your studies will focus on the graphic elements of type, format and image. You will analyze how graphic elements are used alone and in combination in design. You will apply these skills to create effective communication solutions.

    3.0 Credit Units
    45.0 Other hours

    Learning Method(s): Lecture/Lab, Prior Learning, Correspondence, Online/Blackboard

    Equivalent Course(s):   GAP 340   

    Prerequisites:
    DSGN 101 Minimum Grade of 60


  • GRPH 101  Computer Graphics
  • You will learn skills specific to creating vector and raster digital graphics. You will study a variety of techniques related to both creating original work and editing existing images.

    4.0 Credit Units
    60.0 Other hours

    Learning Method(s): Lecture/Lab, Prior Learning, Online/Blackboard

    Prerequisites:
    MULT 120 Minimum Grade of 60


  • MULT 120  Web Authoring
  • You will learn computer application programs used to prepare and edit graphics, text and animation for the Web. You will acquire knowledge and technical skills in the use of these programs to develop specific components for the Web. You will learn how to use basic HTML and Web authoring applications to create basic Web sites. A basic understanding of computer terminology and operations is necessary for successful course completion. Please contact the program for specific details.

    4.0 Credit Units
    60.0 Other hours

    Learning Method(s): Lecture/Lab, Prior Learning, Online/Blackboard

    Equivalent Course(s):   GRPH 260   


  • MULT 124  Intermediate HTML
  • You will develop intermediate HTML skills such as creating image maps, using frames, incorporating multimedia elements and adding interactivity. You will learn to create standards based websites with CSS layouts. You will apply these intermediate skills to a Web site project.


    3.0 Credit Units
    45.0 Other hours

    Learning Method(s): Lecture/Lab, Prior Learning, Online/Blackboard

    Prerequisites:
    MULT 120 Minimum Grade of 60


  • MULT 125  Introduction to Flash
  • You will learn how to use the basic components of the Flash software program. Using Flash's interface, drawing tools, animation and tweening, you will create and present a Flash project.

    4.0 Credit Units
    60.0 Other hours

    Learning Method(s): Lecture/Lab, Prior Learning, Online/Blackboard

    Prerequisites:
    MULT 120 Minimum Grade of 60


  • MULT 126  Web Development Essentials
  • Your studies will prepare you to set up, configure and administer various types of servers for the Web, develop data integrity and backup plans, and appreciate security considerations for Web sites. You will research and develop an e-commerce implementation plan.

    3.0 Credit Units
    45.0 Other hours

    Learning Method(s): Prior Learning, Online/Blackboard

    Prerequisites:
    MULT 120 Minimum Grade of 60


  • MULT 127  Intermediate Flash
  • Building on your existing Flash knowledge and skills, you will learn advanced Flash features (including ActionScript programming to increase interactivity and to develop non-linear presentations).

    4.0 Credit Units
    60.0 Other hours

    Learning Method(s): Online/Blackboard

    Prerequisites:
    MULT 125 Minimum Grade of 60


  • MULT 129  Treatments, Storyboards and Scripts
  • You will learn the skills required to efficiently plan production by writing treatments, storyboards and scripts.

    1.0 Credit Units
    12.0 Other hours

    Learning Method(s): Lecture/Lab


  • MULT 130  Introduction to New Media
  • You will learn what new media are, their history, current trends and future possibilities.

    1.0 Credit Units
    15.0 Other hours

    Learning Method(s): Lecture/Lab, Online/Blackboard

    Equivalent Course(s):   MULT 116   


  • MULT 133  Project Development
  • You will practice the practical and theoretical skills needed to develop and design an interactive project.

    2.0 Credit Units
    24.0 Other hours

    Learning Method(s): Lecture/Lab, Online/Blackboard


    Electives - Three of the following:

  • CRWT 100  Creative Writing
  • The course provides an introduction to creative writing and fiction. You will learn how to write for print, video, CD-ROM and the Web. You will become aware of the central purposes of the various forms of creative writing and how writers shape language to communicate ideas and values.

    4.0 Credit Units
    60.0 Other hours

    Learning Method(s): Lecture/Lab, Prior Learning, Online/Blackboard


  • MULT 114  Introduction to JavaScript
  • You will learn the basics of programming in JavaScript and apply those skills to enhance Web pages. Your studies will include the examination and use of the programming model, programming concepts, events and event handlers, and variable methods. You will also study and use the Document Object Model and recognize browser and platform compatibility issues related to the use of JavaScript.

    4.0 Credit Units
    60.0 Other hours

    Learning Method(s): Lecture/Lab, Prior Learning, Online/Blackboard

    Prerequisites:
    MULT 124 Minimum Grade of 60


  • MULT 122  2D Animation
  • You will learn the theory and animation fundamentals of traditional animation. A focus is placed on learning the 12 basic principles of animation (including squash and stretch, timing, anticipation, arcs and slow in-out). You will create a short animation sequence as a final project.

    4.0 Credit Units
    60.0 Other hours

    Learning Method(s): Lecture/Lab, Prior Learning, Online/Blackboard


  • MULT 123  3D Computer Generated Graphics
  • You will learn the basics of 3D computer modeling and animation.

    4.0 Credit Units
    60.0 Other hours

    Learning Method(s): Lecture/Lab, Prior Learning, Online/Blackboard

    Prerequisites:
    MULT 120 Minimum Grade of 60


  • MULT 128  Advanced HTML
  • You will continue to expand your HTML skills as you learn to develop DHTML-based Web sites. You will acquire skills in Cascading Style Sheets, layers, form creation and JavaScript programming. You will use DHTML to provide animation and enhanced navigational structures for Web pages. You will also learn about the components of project proposals, develop a proposal and then develop the actual project.

    4.0 Credit Units
    60.0 Other hours

    Learning Method(s): Online/Blackboard

    Prerequisites:
    MULT 114 Minimum Grade of 60 and MULT 126 Minimum Grade of 60


    Electives - One of the following:

  • PROJ 101  Client Directed Project
  • In the new-media industry, projects are often developed to an external client's specifications. The course content provides you with the opportunity to learn and practice the skills necessary to create a project to a client's specifications and satisfaction. You must complete either WORK 106 (Work Experience) or PROJ 101 (Client Directed Project).

    2.0 Credit Units
    30.0 Other hours

    Learning Method(s): Lecture/Lab, Prior Learning, Online/Blackboard

    Prerequisites:
    MULT 120 Minimum Grade of 60 or MULT 125 Minimum Grade of 60


  • WORK 106  Work Experience
  • You will gain experience working in the new-media industry through a 90-hour placement. You must complete either WORK 106 (Work Experience) or PROJ 101 (Client Directed Project).

    0.0 Credit Units
    90.0 Other hours

    Learning Method(s): Work Experience - Group

    Prerequisites:
    COMP 102 Minimum Grade of 60 and MULT 133 Minimum Grade of 60 and DGTL 100 Minimum Grade of 60 and GRPH 100 Minimum Grade of 60 and GRPH 101 Minimum Grade of 60 and DSGN 106 Minimum Grade of 60 and DGTL 105 Minimum Grade of 60 and DSGN 103 Minimum Grade of 60 and MULT 126 Minimum Grade of 60 and DGTL 103 Minimum Grade of 60 and MULT 129 Minimum Grade of 60 and COMM 127 Minimum Grade of 60 and EMPS 106 Minimum Grade of 60 and DGTL 104 Minimum Grade of 60 and MULT 130 Minimum Grade of 60



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